Sunday, 29 November 2009
First walk test
Here's my first Maya animation test using a pre-rigged character.
Getting the hang of keying out the scene, copying and pasting keys and 'playblasting' the result.
Sunday, 22 November 2009
More head modelling
Here's some more head modelling. This time i've looked at eye and mouth loops and more careful modelling around the face. I've also tried UV mapping the skin and playing with the shell in photoshop to hide the joins. I'm quite pleased with the results, but as ever, onward and upwards!
Labels:
3D,
head,
illustration
Wednesday, 11 November 2009
Bear head
I thought i'd have a go at modelling a head, so heres a little brown bear. Modelling this was pretty straightforward except for the muzzle which took quite a bit of fiddling to get right. I wanted to keep everything quite smooth and cartoony for this one.
Labels:
3D,
bear,
illustration
Saturday, 7 November 2009
Second 3D test
My second 3D test was a little more challenging. Forming the smooth nose cone and mudguards was probably the hardest part. I found a great way of duplicating and revolving the treads for those chunky tyres too. I also tried adding some photoshop textures to the finished model. The colours have come out very glossy, but i'd like to try a grungier finish too.
Labels:
3D,
illustration,
tractor
Wednesday, 4 November 2009
First 3D test
Heres my first 3D test, a little toy Locomotive modelled in Maya. There are 101 things I want to change / tweak / alter but the learning curve in the program is so steep, i've decided to move straight on. I haven't even touched the lighting or texturing side of the program yet, so theres a long way to go!
Labels:
3D,
illustration
Tuesday, 3 November 2009
Vimeo and Flickr
I've started to upload Videos and Images for online perusal at Vimeo and Flickr.
Follow the links for online galleries!
Follow the links for online galleries!
Labels:
website
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