Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Wednesday, 3 December 2014
Herbie modelling complete
Finally finished all the modelling, all the little details completed including hinges, mirrors and those distinctive air vents over the rear deck.
Sunday, 26 October 2014
Beetle in colour
Well I thought it was about time I got some paint on the Beetle model. With all the main modelling complete I could wait! These are the basic renders with an HDRI lighting map and a single directional light. The paint is based on an original VW colour called Savannah beige which I think suits the shape well. There are still a few more details and trim items to add, then i'll unwrap the model to add dirt and rust for a more authentic Herbie render pass.
Wednesday, 6 August 2014
Wednesday, 9 July 2014
More Beetle progress
More Modelling progress! Body shell refined, door and decklid extracted, wheels and headlights added.
Labels:
3D,
beetle,
maya,
modelling,
volkswagen
Sunday, 15 June 2014
Beetle progress
Base mesh complete. Starting to add details on the bonnet, window appertures and those distinctive headlamps on the front wings.
Sunday, 1 June 2014
Classic Beetle sculpt
Here are a few screenshots of my latest project, a classic Beetle. Basic forms fleshed out ready for refinement.
Labels:
3D,
beetle,
maya,
modelling,
volkswagen
Wednesday, 5 February 2014
Friday, 20 December 2013
Tuesday, 17 December 2013
Merry Christmas Little Bear
Happy Christmas Little Bear from oliver brown on Vimeo.
Here's the finished animation. I added in my Little Bear rig from earlier in the year. Little Bear's wooly hat has a bobble made using a polygon sphere with a displacement map applied.
I spent a lot of time wrangling the lighting of the render till I was happy with it.
The moving camera is constrained to a motion path curving around the building, but its aim fixed on the building.
Wednesday, 4 December 2013
Sunday, 1 December 2013
More progress on the snow house
Some modelling done on the snow bound house. Loving the snow texture so i'm pushing to add lots of detail to the model to get all wintery!
Friday, 29 November 2013
Tuesday, 19 November 2013
Boy model - Quick progress update
Heres a quick progress render of the boy model i've been working on. Body all fleshed out and ready for texturing!
Sunday, 20 October 2013
Warhammer 40K Bolter: Renders
Finished renders of the Warhammer Bolter. I've spent a bit of time on this one laying out the UVs and adding textures and bump maps.
Tuesday, 1 October 2013
Monday, 30 September 2013
Warhammer 40k Space Marine Bolter
Thursday, 13 June 2013
Drink yer grog, Matey!
My sons and I were really inspired by the fantastic Jonny Duddle Pirate books. Heres a Pewter tankard modelled after one used in the book. I used a great feature which allows you to import shapes drawn in Photoshop into Maya. The skull emblem was then extruded and wrapped around the tankard using a Bend modifier
Tuesday, 11 June 2013
Blake on a Goldstar
goldstar from oliver brown on Vimeo.
Here's a little animation of Blake clambering aboard his Goldie. Animated in Maya with an After Effects pass to add the exhaust smoke
Wednesday, 10 April 2013
Bear Walk
Bear Walk from oliver brown on Vimeo.
The finsihed article. Built from scratch then rigged, skinned and animated!
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