Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Wednesday, 3 December 2014

Herbie modelling complete


Finally finished all the modelling, all the little details completed including hinges, mirrors and those distinctive air vents over the rear deck.

Sunday, 26 October 2014

Beetle in colour





Well I thought it was about time I got some paint on the Beetle model. With all the main modelling complete I could wait! These are the basic renders with an HDRI lighting map and a single directional light. The paint is based on an original VW colour called Savannah beige which I think suits the shape well. There are still a few more details and trim items to add, then i'll unwrap the model to add dirt and rust for a more authentic Herbie render pass.

Friday, 20 December 2013

Snowy scene renders

 

Here are a couple more renders and close-ups from the snowy scene

Tuesday, 17 December 2013

Merry Christmas Little Bear


Happy Christmas Little Bear from oliver brown on Vimeo.
Here's the finished animation. I added in my Little Bear rig from earlier in the year. Little Bear's wooly hat has a bobble made using a polygon sphere with a displacement map applied.
I spent a lot of time wrangling the lighting of the render till I was happy with it.
The moving camera is constrained to a motion path curving around the building, but its aim fixed on the building.

Wednesday, 4 December 2013

Sandstone texture

UV'd the main structure and added in a sandstone texture with a bump map.

Friday, 29 November 2013

Snow test


Playing around with particles and shaders to create a snowy scene

Sunday, 20 October 2013

Warhammer 40K Bolter: Renders




Finished renders of the Warhammer Bolter. I've spent a bit of time on this one laying out the UVs and adding textures and bump maps.

Wednesday, 10 April 2013

Goldstar movie


goldstar 001 from oliver brown on Vimeo.
 Here's a render of the Goldstar for your enjoyment!

Bear Walk


Bear Walk from oliver brown on Vimeo.
 The finsihed article. Built from scratch then rigged, skinned and animated!

Thursday, 24 January 2013

BSA Rocket Goldstar 1958





A few final details added, spark plugs and HT leads, some materials tweaked and a logos applied to the seat and timing case. I've used a couple of bump map for the seat texture. She's ready to ride!

Monday, 17 December 2012

2CV with Norman


2cv with norman from oliver brown on Vimeo.

Here's an animation I made using the 2CV model I built. All animated and rendered in Maya. I used Mental ray and indirect lighting to give the car model a real polish. I learnt a lot about parenting constraints along the way.

Tuesday, 13 November 2012

Showreel


Olly Brown animation showreel from oliver brown on Vimeo.

Heres a collection of clips from recent animation tests i've done to teach myself how to animate in Maya, featuring Blake and Norman rigs.

Wednesday, 11 July 2012

Maya Head Modelling


Heres the complete render of the head. This has been a really great learning exercise. During modelling I played with Maya hair and Fur, but eventually settled for a more stylised cartoon hair style. I've gone into UV layout, texturing and bump mapping into some detail. The render used an HDRi map, ambient occlusion and final gather settings and a skin ramp to create a rim light.