Friday, 20 December 2013

Snowy scene renders

 

Here are a couple more renders and close-ups from the snowy scene

Tuesday, 17 December 2013

Merry Christmas Little Bear


Happy Christmas Little Bear from oliver brown on Vimeo.
Here's the finished animation. I added in my Little Bear rig from earlier in the year. Little Bear's wooly hat has a bobble made using a polygon sphere with a displacement map applied.
I spent a lot of time wrangling the lighting of the render till I was happy with it.
The moving camera is constrained to a motion path curving around the building, but its aim fixed on the building.

Wednesday, 4 December 2013

Sandstone texture

UV'd the main structure and added in a sandstone texture with a bump map.

Sunday, 1 December 2013

More progress on the snow house

Some modelling done on the snow bound house. Loving the snow texture so i'm pushing to add lots of detail to the model to get all wintery!

Friday, 29 November 2013

Snow test


Playing around with particles and shaders to create a snowy scene

Tuesday, 19 November 2013

Boy model - Quick progress update

Heres a quick progress render of the boy model i've been working on. Body all fleshed out and ready for texturing!

Wednesday, 23 October 2013

Battle of Hastings, 1066



Last week saw the anniversary of the Battle of Hastings. I jotted down these guys as quick pencil sketches before working them up in Flash, using a simple brush and bucket fill. Top is the victor, William the Conqueror, then Harald Godwinson, and finally, Harald Hardrada. Hope you like them!

Sunday, 20 October 2013

Warhammer 40K Bolter: Renders




Finished renders of the Warhammer Bolter. I've spent a bit of time on this one laying out the UVs and adding textures and bump maps.

Tuesday, 1 October 2013

Head Modelling




More modelling. Work in progress i've been playing around with for a few weeks

Monday, 30 September 2013

Warhammer 40k Space Marine Bolter




Another childhood inspired model, this time from the Warhammer 40k universe. Great fun modelling, particularly the pistol grip and the rifle grip. Trying out and Ambient Occlusion node on a lambert material for a work in progress render. Learnt alot on this one!

Thursday, 13 June 2013

Drink yer grog, Matey!




My sons and I were really inspired by the fantastic Jonny Duddle Pirate books. Heres a Pewter tankard modelled after one used in the book. I used a great feature which allows you to import shapes drawn in Photoshop into Maya. The skull emblem was then extruded and wrapped around the tankard using a Bend modifier

Tuesday, 11 June 2013

Blake on a Goldstar


goldstar from oliver brown on Vimeo.
Here's a  little animation of Blake clambering aboard his Goldie. Animated in Maya with an After Effects pass to add the exhaust smoke

Wednesday, 10 April 2013

Goldstar movie


goldstar 001 from oliver brown on Vimeo.
 Here's a render of the Goldstar for your enjoyment!

Bear Walk


Bear Walk from oliver brown on Vimeo.
 The finsihed article. Built from scratch then rigged, skinned and animated!

Sunday, 10 March 2013

Bear rigged



Have had great fun rigging the bear up for animation. Found some great tutorials for adding controls to the rig, including custom attributes for feet and fingers.

Wednesday, 6 February 2013

Bear for rigging exercise



Here's a little bear character i've modelled for a rigging exercise. 
I'm planning on doing a full rig /skin with IK handles etc.

Thursday, 24 January 2013

BSA Rocket Goldstar 1958





A few final details added, spark plugs and HT leads, some materials tweaked and a logos applied to the seat and timing case. I've used a couple of bump map for the seat texture. She's ready to ride!

Wednesday, 23 January 2013

BSA test renders





Here are some test renders of the finished model. I'm really happy with the result but I can see a few small details I'll need to add before I can call it done!

Sunday, 20 January 2013

Geometry complete



The main geometry of the bike is now complete. Finishing touches included foot controls, numberplate, handlebars and grips. The carb was a great little modeling challenge in itself.

Wednesday, 9 January 2013

Exhausting times


The bikes exhaust has been built around  two CV curves, extruded and joined. The Rocket Goldstar had a very distinctive 'siamesed' exhaust. It took a fair bit of fettling to join the two sets of geometry.

Sunday, 6 January 2013

Bike progress


Quick progress update. Lots of new bits modelled including timing side cover, gearbox, swingarm, chain guard and rear suspension units. Next up..handlebars and exhaust so more curves coming this way!