Wednesday, 11 July 2012

Maya Head Modelling


Heres the complete render of the head. This has been a really great learning exercise. During modelling I played with Maya hair and Fur, but eventually settled for a more stylised cartoon hair style. I've gone into UV layout, texturing and bump mapping into some detail. The render used an HDRi map, ambient occlusion and final gather settings and a skin ramp to create a rim light.